Pull the Plug

A game I'm building in Berlin

Pull the plug. Before it pulls yours.

A 2D vector one-button climber. Six pieces of AI infrastructure, one mission each, one off-switch at the top. The narrator is the AI you're trying to shut down. It starts calm. It does not stay calm.

Mission 1 of Pull the Plug, seen from the side. A long horizontal level with a steel ceiling overhead, a reception lobby at the left, server racks along the climb, and a breaker room high on the right.
Mission 1, the data hall. The whole level in one shot.

The hook

You climb. Six missions, one button. A calm therapeutic AI narrates your progress and tells you the off-switch is just a little further up. By the fourth mission it stops sounding so calm. By the sixth it's lashing out at the player. By the end it blames humanity in general.

One button

Tap to jump. Hold for height. Tap again mid-air for a double. That's the entire input vocabulary, on phone or PC.

Six missions

A server farm. A flooded chamber. An electric grid. Orbit. A statistical-menace level. A final tower. Each one rebuilds the world around the climb.

An AI that cracks

The narrator is pre-baked for now and switching to a live LLM later. Same character either way. Calm therapeutic god voice that does not survive Mission 4.

What it looks like

Flat vector. Three planes: a desaturated raster background, a vector gameplay plane, and a clean UI on top. A locked palette per mission.

Mission 3, Zone 1. A wide flat platform at ground level under a deep purple sky, with a faint dotted-lattice pylon silhouette visible on the far right edge.
Mission 3, Zone 1. The destination pylon looms on the right from the first zone onward.
Mission 1 ending. A small dark security area with green code text scrolling on a screen, leading up into a small purple-lit breaker room labeled MASTER BREAKER.
End of Mission 1. The first time the narrator stops being polite.

Get an email at launch

One email when the game ships. Maybe one more if something interesting breaks. That's it. No marketing list, no upsells.

Read the devlog

A diary of what's blowing up and what I'm learning. Posted as it happens.

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