Posts
Diary posts. Mostly so I can come back later and remember.
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Notes from the cooldown
Six days since Day 24. Pull the Plug went into cooldown. Eortes met a real phone, PodReddit grew a verification harness, No Rush is heading to the Play Store, Outside got a real map plus 728 Berlin playgrounds, and a Discord bot started buzzing my phone when the code does.
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Day 24: the end is built
The game has an ending now. All six missions playable end to end, plus an epilogue. Mission 1 got most of its art replaced, Mission 4 stopped killing the player for being rescued, and the first real playtest happened on the couch.
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Eortes: a Greek name-day app that cannot go stale
A Greek Orthodox name-day and fasting app with no backend — the calendar is computed on the phone from the date of Pascha. Most existing apps in this space eventually rot. This one cannot.
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No Rush: a calm messenger I am building on the side
A slow encrypted messenger. No notifications, no badge, no green dot, no read receipts. Live prototype you can install to your home screen and take for a spin. Free, code goes open.
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Day 11: a CMS for a writer who isn't me
Built a narrator-script editor for a creative freelancer. She types, hits Save, three minutes later the live game says her words. Plus a two-hour fight with Cloudflare's edge cache, drone music ripped, and a light theme so the eyes stop hurting.
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Day 10: a Mission 2 on paper and three tries at a drowning
Drew the new Mission 2 on a piece of paper. Claude built it that evening. The water was supposed to drown the player and didn't, for a reason I had never thought about.
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Day 9: forty-six commits and a memory rule
Playtest day. Forty-six commits, one ceiling redesigned four times, an Art Director critique, and a visual-verification rule baked into permanent memory. Plus a comments box, a waitlist, and a newsletter.
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Day 8 of building a game I don't know how to build
Pull the Plug, day 8. Three missions, a narrator, procedural audio. I direct, Claude does the typing. Diary of what blew up.